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Authors
Advisor(s)
Abstract(s)
As tecnologias de Realidade Virtual e Aumentada têm ganho uma maior relevância no
mercado com o aparecimento de soluções acessiveis ao consumidor geral, como o Meta Quest 2.
Os videojogos têm dominado as soluções XR, mas, com a democratização do acesso a
ferramentas de Realidade Virtual e Aumentada, existe uma crescente procura pelo uso de XR para
soluções fora do entretenimento. A área de Design de Interação é assim, como no desenvolvimento
de soluções web e soluções para mobile, uma componente fulcral para o desenvolvimento da
Realidade Virtual e Aumentada e na definição das normas e heurísticas de XR Design.
A inovação técnológica e o desenvolvimento da arte sempre se relacionam com
proximidade.
O aparecimento do cinema através do desenvolvimento técnologico, o desenvolvimento de
musica eletrónica pela invenção dos sintetizadores são exemplos dessa mesma proximidade.
O cruzamento entre tecnologias de Realidade Virtual e Aumentada com a arte aparenta ser
um passo natural do desenvolvimento de ambas as vertentes.
Assim, propõe-se o desenvolvimento de uma solução VR, que procure explorar e definir
formas de interação entre o ambiente virtual e a linguagem de movimento da área artistica da Dança.
Desenvolveu-se então, como objeto de projeto final, uma ferramenta de Realidade Virtual,
designada de Nabia, que permite aos utilizadores explorarem e comporem o seu movimento, através
da interação e inspiração com o meio virtual.
ABSTRACT: Virtual Reality and Augmented Reality technologies have gained greater prominence in the market with the emergence of accessible solutions for the general consumer, such as the Meta Quest 2. Video games have dominated XR solutions, but with the democratization of access to Virtual and Augmented Reality tools, there is a growing demand for the use of XR in non-entertainment solutions. The field of Interaction Design, as in the development of web and mobile solutions, is a crucial component in the development of Virtual and Augmented Reality and in defining XR Design standards and heuristics. Technological innovation and the development of art have always been closely related. The emergence of cinema through technological development, the development of electronic music through the invention of synthesizers are examples of this proximity. The intersection of Virtual and Augmented Reality technologies with art appears to be a natural step in the development of both aspects. Therefore, it is proposed the development of a VR solution that seeks to explore and define forms of interaction between the virtual environment and the movement language of the artistic field of Dance. It was developed a Virtual Reality tool, named Nabia, as the final project, which allows users to explore and compose their movement through interaction and inspiration from the virtual environment.
ABSTRACT: Virtual Reality and Augmented Reality technologies have gained greater prominence in the market with the emergence of accessible solutions for the general consumer, such as the Meta Quest 2. Video games have dominated XR solutions, but with the democratization of access to Virtual and Augmented Reality tools, there is a growing demand for the use of XR in non-entertainment solutions. The field of Interaction Design, as in the development of web and mobile solutions, is a crucial component in the development of Virtual and Augmented Reality and in defining XR Design standards and heuristics. Technological innovation and the development of art have always been closely related. The emergence of cinema through technological development, the development of electronic music through the invention of synthesizers are examples of this proximity. The intersection of Virtual and Augmented Reality technologies with art appears to be a natural step in the development of both aspects. Therefore, it is proposed the development of a VR solution that seeks to explore and define forms of interaction between the virtual environment and the movement language of the artistic field of Dance. It was developed a Virtual Reality tool, named Nabia, as the final project, which allows users to explore and compose their movement through interaction and inspiration from the virtual environment.
Description
Dissertação de mestrado apresentada à Escola Superior de Comunicação Social como parte dos requisitos para obtenção de grau de mestre em Audiovisual e Multimédia.
Keywords
Design de interação Realidade virtual UI/UX design Dança Interaction design Virtual reality Dance
Citation
Caldeira, F.A.G. (2023). Nabia: Virtual reality movement exploration and choreographic tool. [Dissertação de mestrado, Escola Superior de Comunicação Social]. Repositório Científico do Instituto Politécnico de Lisboa. http://hdl.handle.net/10400.21/16919
Publisher
Instituto Politécnico de Lisboa, Escola Superior de Comunicação Social