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Participatory design and food literacy, promoting health and well-being as integral components of a post-growth economy

datacite.subject.sdg03:Saúde de Qualidade
dc.contributor.authorDuarte, Verónica
dc.contributor.authorFélix, Maria João
dc.contributor.authorBorges, Miguel de Aboim
dc.contributor.authorViegas, Cláudia
dc.contributor.editorFélix, Maria João
dc.contributor.editorPombo, Fátima
dc.contributor.editorSilva, Fernando Moreira da
dc.contributor.editorCruz, Paulo
dc.contributor.editorAlmendra, Rita Assoreira
dc.date.accessioned2025-12-23T12:40:34Z
dc.date.available2025-12-23T12:40:34Z
dc.date.issued2025-03
dc.descriptionThis work is financed by national funds through FCT - Fundação para a Ciência e a Tecnologia, I.P., under the Strategic Project with the references UIDB/04008/2020 and UIDP/04008/2020, and through research grant 2021.05009.BD. The authors would like to acknowledge the support given by FCT and by CIAUD – Research Center for Architecture, Urbanism and Design, Lisbon School of Architecture, Universidade de Lisboa.
dc.description.abstractIn a post-growth economy, it is important to consider the qualitative characterisation of people’s well-being, considering food as a basic need. Inadequate eating habits can have negative health consequences. The presented study aims to demonstrate how participatory design based on gamification can transfer knowledge about food literacy in children. The methods used are based on the mapping of interdisciplinary knowledge (design and nutrition); in the construction of a physical model with gamified activities, and in the application of methods inherent to the participatory design methodology. Namely, participant observation during testing of the physical model and the application of a questionnaire, with non-probabilistic convenience sampling, which generated qualitative and quantitative data, which were analysed in a descriptive way. The effective contribution of this study lies in demonstrating how participatory design can maximise children’s involvement while increasing their interest in food literacy, as well as deepening reflection on the requirements inherent to the development of educational games. The expected results focus on the need to carry out more applied research that relates to design and nutrition, to promote healthy and sustainable eating.eng
dc.identifier.citationDuarte V, Félix MJ, Borges MD, Viegas C. Participatory design and food literacy, promoting health and well-being as integral components of a post-growth economy. In: 1st International Conference on Design & Industry, 2024, Altice Forum Braga (Portugal), May 20-22, 2024. In: Felix MJ, Pombo F, Silva FM, Cruz P, Almendra RA, editors. Design commit: 1st International Conference on Design & Industry, 2024. Aveiro: UA Editora; 2025. p. 211-22.
dc.identifier.doi10.48528/pvy2-ww14-17
dc.identifier.isbn9789727899647
dc.identifier.urihttp://hdl.handle.net/10400.21/22410
dc.language.isoeng
dc.peerreviewedyes
dc.publisherUniversidade de Aveiro Editora
dc.relation.hasversionhttp://hdl.handle.net/10773/44655
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectParticipatory design
dc.subjectFood literacy
dc.subjectGamification
dc.subjectAnalogue game
dc.subjectChildren
dc.titleParticipatory design and food literacy, promoting health and well-being as integral components of a post-growth economyeng
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage222
oaire.citation.startPage211
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameCOLAÇO LOURENÇO VIEGAS
person.givenNameCLÁUDIA ALEXANDRA
person.identifier.ciencia-id1E1E-A95A-5A71
person.identifier.orcid0000-0001-6051-7317
relation.isAuthorOfPublication2539f10d-3879-4cc7-b781-9d03f8a68db2
relation.isAuthorOfPublication.latestForDiscovery2539f10d-3879-4cc7-b781-9d03f8a68db2

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