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Spatiotemporal modality in Here, by McGuire: intermedial connections between graphic novel and architecture

dc.contributor.authorDomingos, Ana Cláudia Munari
dc.contributor.authorVieira, Miriam de Paiva
dc.date.accessioned2025-07-08T15:47:54Z
dc.date.available2025-07-08T15:47:54Z
dc.date.issued2025-06-23
dc.description.abstractO tempo é um dos grandes temas da arte, explorado não como um conceito abstrato, mas por seus profundos efeitos na existência humana. Na graphic novel Here (2017), de Richard McGuire, o tempo interage com o espaço e emerge como uma força narrativa, atuando como narrador-personagem. A obra de McGuire desafia a lógica espaço-temporal convencional, integrando a intermidialidade e perspectiva, à luz da arquitetura. A narrativa se desenrola por meio de temporalidades sobrepostas em quadros estáticos, não lineares. Essa complexidade visual ressoa com as modalidades de Lars Elleström. Assim, o objetivo do artigo é discutir como o narrador se revela como uma câmera fixada pelo tempo, enquanto a quina de uma sala de estar se torna personagem-testemunha de uma longa história. Ao situar Here na interseção entre graphic novels e arquitetura, o uso inovador do espaço estático e da temporalidade dinâmica redefine as possibilidades narrativas na arte sequencial.por
dc.description.abstractABSTRACT - Time is one of the most enduring themes in art, explored not as an abstract concept but through its profound effects on human existence. In Richard McGuire’s graphic novel Here (2017), time intersects with space to emerge as a narrative force, as a narrator-character. McGuire’s work defies conventional spatiotemporal logic, blending intermedial studies with perspective, under the light of architecture. The narrative unfolds through layered temporalities presented within static frames, reflecting a nonlinear storytelling approach. This visual complexity resonates with Lars Elleström’s modalities (2021), highlighting how the graphic novel uniquely transmediates temporal and spatial dimensions. Therefore, the purpose of this essay is to discuss how the narrator shows itself as a camera fixed by time, while the corner of a house’s living room becomes a character-witness throughout history. Besides, the essay explores the material and sensorial modalities of Here, considering its intermedial relations to cinematic and technological paradigms. By situating Here at the intersection of graphic novels, architecture, and time, we also argue that McGuire's innovative use of static space and dynamic temporality redefines narrative possibilities in sequential art.por
dc.identifier.doi10.34629/rcdmt.vol.2.n.1.pp77-90
dc.identifier.eissn2795-5788
dc.identifier.urihttp://hdl.handle.net/10400.21/21962
dc.language.isoeng
dc.language.isoeng
dc.peerreviewedyes
dc.peerreviewedyes
dc.publisherInstituto Politécnico de Lisboa
dc.publisherInstituto Politécnico de Lisboa
dc.relation.hasversionhttps://journals.ipl.pt/rhinocervs/article/view/881
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/
dc.subjectIntermediality
dc.subjectIntermediality
dc.subjectSpatiotemporal modality
dc.subjectSpatiotemporal modality
dc.subjectGraphic novel
dc.subjectGraphic novel
dc.subjectArchitecture
dc.subjectArchitecture
dc.subjectRichard McGuire
dc.subjectRichard McGuire
dc.subjectIntermedialidade
dc.subjectIntermedialidade
dc.subjectModalidade espaço-temporal
dc.subjectModalidade espaço-temporal
dc.subjectArquitetura
dc.subjectArquitetura
dc.titleSpatiotemporal modality in Here, by McGuire: intermedial connections between graphic novel and architecturepor
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage90
oaire.citation.issue1
oaire.citation.startPage77
oaire.citation.titleRhinocervs
oaire.citation.titleRhinocervs
oaire.citation.volume2
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85

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