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Board game “Fala Barato”: challenging the relation with information, media and the other

dc.contributor.authorBonacho, Fernanda
dc.contributor.authorPina, Figueiredo Helena
dc.contributor.authorAraújo, Susana
dc.date.accessioned2024-01-05T15:05:01Z
dc.date.available2024-01-05T15:05:01Z
dc.date.issued2023-11-27
dc.description.abstractThis paper intends to discuss the interdisciplinary and creative process of creating the board game “Fala Barato”. More specifically, the research focuses on the ways in which the creation and use of a board game – a toolkit that offers a set of functionalities to stimulate the handling of a range of processes (graphic, communicational, critical thinking) - make available various challenges in board games production that support media and information literacy. The process of creating a non-digital board game issues an incentive for personal communication and interaction with media and information literacy. The board game was developed within the agenda of a national research project - "The World Reading Academy: communication, journalism and I" – whose main objective was to develop communication, self-regulation, and critical thinking competences. Being board games prompts for people to interact, this game proposal impacts in the recognition and resolution of unexcepted situations and development of competences through cross-cultural collaboration. In this article we will describe how students were integrated in the developing phases and choices of “Fala Barato” board game, providing certain affordances to explore collaboration, competition, sharing, and information seeking. This will enable a better understanding of the collaborative work of different kinds of participants and media knowledge and the ways in which the outcome can be endured through their associated milieus. This way of thinking board games and the challenges included in the game tasks emphasize forms of creativity, discipline, patience, and analysis of the consequences of speech acts and decision-making, as well as exercising knowledge and memory that are too often underestimated in various accounts of media and information processes.pt_PT
dc.description.versionN/Apt_PT
dc.identifier.citationBonacho, F., Pina, H.F. & Araújo, S. (2023, nov. 27-28). Board game “Fala Barato”: Challenging the relation with information, media and the other. Paper presented at II International Conference on Humanities and Social Sciences: Fostering Global Resilience through Cross cultural Collaboration, ISCAP/IPP, Porto.pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.21/16786
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherISCAP/Politécnico do Portopt_PT
dc.relation.publisherversionhttps://hss23.sciencesconf.org/pt_PT
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/pt_PT
dc.subjectBoard gamept_PT
dc.subjectMedia literacypt_PT
dc.subjectJournalismpt_PT
dc.subjectCommunicationpt_PT
dc.subjectMediapt_PT
dc.titleBoard game “Fala Barato”: challenging the relation with information, media and the otherpt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.citation.conferencePlacePortopt_PT
oaire.citation.titleII International Conference on Humanities and Social Sciences: Fostering Global Resilience through Cross cultural Collaborationpt_PT
person.familyNameBonacho
person.familyNameFigueiredo Pina
person.familyNamede Oliveira Ferreira de Araújo
person.givenNameFernanda
person.givenNameHelena
person.givenNameSusana Raquel
person.identifier.ciencia-id1A18-3AF9-500F
person.identifier.ciencia-idE61B-0C90-EFCA
person.identifier.ciencia-idA31C-FF4D-DB37
person.identifier.orcid0000-0002-5616-7665
person.identifier.scopus-author-id35179027100
rcaap.rightsclosedAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublication155e5815-2d4c-4e02-b4eb-6fe0100c8031
relation.isAuthorOfPublication4063e37a-0ade-4560-bef7-cdff691ebc9c
relation.isAuthorOfPublicationa31fa89c-1581-4c2a-b4f3-8643e53aaf9d
relation.isAuthorOfPublication.latestForDiscovery155e5815-2d4c-4e02-b4eb-6fe0100c8031

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