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Cross-device platform for collaborative and immersive experiences in mixed reality

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Preprint ConferencePaper YEF Lucas et al.pdf1.13 MBAdobe PDF Download

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Abstract(s)

This work aims to develop a platform for managing Augmented Reality (AR) and Virtual Reality (VR) devices, enabling multiple users to engage in collaborative and immersive experiences occurring both in the physical and digital world. The proposed solution addresses challenges in synchronization, data transmission, and real-time rendering, so that the multiple participants - either co-located or geographically dispersed - can share a unified, high-fidelity experience. This research intends to advance mixed reality technologies for education, entertainment, and business purposes. To demonstrate this cross-device approach, an application using the MagicLeap2 and MetaQuest3 devices is implemented. This application allows various users to collaboratively interact within the same mixed reality environment. Unity3D is the core framework of this system, and OpenXR is the layer that ensures hardware compatibility.

Description

The authors gratefully acknowledge support from the ICSE Science Factory project (2023–2026), funded by the European Union’s Horizon Europe Research and Innovation Programme under the Call HORIZON-WIDERA-2022-ERA-01 (Grant Agreement No. 101093387). DOI: 10.3030/101093387.

Keywords

Mixed reality Cross-device development Environment synchronization Immersive experiences HORIZON-WIDERA-2022-ERA-01

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Citation

Lucas, L., Costa, C. & Jorge, P. M. (2025). Cross-device platform for collaborative and immersive experiences in mixed reality. In 9th International Young Engineers Forum on Electrical and Computer Engineering-YEF-ECE, July 04, 2025, Portugal, (pp. 1-7). IEEE. https://doi.org/10.1109/YEF-ECE66503.2025.11117510

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