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Abstract(s)
Os jogos sérios tem a finalidade de ajudar a transmitir competências aos jogadores, sendo que essas competências tendem a ser mais duradouras em comparação com os métodos de ensino convencionais devido a interação que proporcionam aos jogadores. Nesse contexto, foi desenvolvido um jogo sério que procura transmitir informação aos jogadores sobre como se preparar e reagir em situações de tsunami, ao coloca-los num ambiente 3D onde ocorre um tsunami.
A dimensão seria do jogo e incorporada no ciclo de evolução do jogador, que engloba os seguintes elementos: o próprio jogo, pontos e a loja. O jogo e constituído por três níveis, cada um transmitindo competências distintas. Os pontos são obtidos a medida que o jogador sobrevive ou morre, com maior pontuação sendo atribuída as decisões mais acertadas. Na loja, os jogadores podem gastar os pontos conquistados para adquirir melhorias que poderão ser usadas em futuras partidas. Seguindo esse ciclo, o jogador progride gradualmente, ate eventualmente aprender a maneira adequada de sobreviver a um tsunami. O jogo foi avaliado com 10 utilizadores relativamente a usabilidade e experiência do utilizador. A avaliação revelou que o sistema de evolução implementado não e recomendado para utilizadores sem conhecimento prévio em jogos. No entanto, o jogo conseguiu oferecer uma experiência positiva e transmitir conhecimentos aos jogadores sobre como reagir em situações de tsunami. Esses resultados indicam que o jogo, embora apresente desafios para jogadores sem experiência previa, desempenha de forma aceitável o papel de transmitir informações enquanto proporciona uma experiência agradável.
Serious games are designed to teach players skills, skills that tend to be more enduring than conventional teaching methods due to the interaction they allow the player. With this in mind, a serious game has been developed that teaches players how to preparefor and react to a tsunami, placing them in a 3D environment where a tsunami is occurring. The serious aspect of the game is present in the player’s evolution cycle, which encompasses the following elements: the game itself, points, and the store. The game consists of three levels, each teaching different skills. The points are earned in the game when the player survives or dies, and players earn more points by making better decisions. In the store, players can spend earned points to obtain improvements that can be used in future plays. Following this cycle, the player gradually progresses and eventually learns what to do to survive a tsunami. The game was evaluated by 10 users regarding the usability and the user experience. The evaluation demonstrated that the evolution system implemented is not suitable for users without prior gaming knowledge. However, it was able to provide a positive experience and impart knowledge to players about how to react in a tsunami situation. These results indicate that, although the game presents challenges for players without prior experience, it performs its role well in conveying information while providing na enjoyable experience.
Serious games are designed to teach players skills, skills that tend to be more enduring than conventional teaching methods due to the interaction they allow the player. With this in mind, a serious game has been developed that teaches players how to preparefor and react to a tsunami, placing them in a 3D environment where a tsunami is occurring. The serious aspect of the game is present in the player’s evolution cycle, which encompasses the following elements: the game itself, points, and the store. The game consists of three levels, each teaching different skills. The points are earned in the game when the player survives or dies, and players earn more points by making better decisions. In the store, players can spend earned points to obtain improvements that can be used in future plays. Following this cycle, the player gradually progresses and eventually learns what to do to survive a tsunami. The game was evaluated by 10 users regarding the usability and the user experience. The evaluation demonstrated that the evolution system implemented is not suitable for users without prior gaming knowledge. However, it was able to provide a positive experience and impart knowledge to players about how to react in a tsunami situation. These results indicate that, although the game presents challenges for players without prior experience, it performs its role well in conveying information while providing na enjoyable experience.
Description
Dissertação para obtenção do Grau de Mestre em Engenharia Informática e Multimédia
Keywords
Jogo Sério Desastres Naturais Tsunami Serious Game Natural disasters
Citation
Rosa, Carlos Daniel da Silva - Jogo sério para dispositivos móveis para educação sobre riscos naturais. Lisboa: Instituto Superior de Engenharia de Lisboa, 2023. Dissertação de Mestrado.