Repository logo
 
Publication

The use of gamification on cybersecurity awareness of healthcare professionals

dc.contributor.authorCarreiro, Ana
dc.contributor.authorSilva, Carina
dc.contributor.authorAntunes, Mário
dc.date.accessioned2024-07-31T08:49:08Z
dc.date.available2024-07-31T08:49:08Z
dc.date.issued2024-07
dc.descriptionThis work is partially financed by national funds through Concurso Interno de Projetos de Investigação, Desenvolvimento, Inovação e Criação Artística (ID&CA) from Polytechnical Institute of Lisbon under the project IPL/2022/HeCyGame_ESTeSL.pt_PT
dc.description.abstractCybersecurity has a major impact on the healthcare sector, mainly due to the sensitive data and vital medical devices that, when an attack occurs, may compromise the patient's life, safety, and well-being. However, those institutions fail to implement correct system protection policies and provide adequate programs for cybersecurity training and raising cybersecurity awareness. Healthcare professionals develop their academic courses focusing on providing the best care for the patients, studying guidelines, treatment protocols, and diagnostic criteria. However, there are insufficient subjects dedicated to the development of digital literacy to match the requisites of the daily challenges of those professionals, with human error being the main cause of data breaches worldwide. So, developing training programs to face the cybersecurity day-to-day threats is mandatory. Broadly speaking, traditional training programs seem to fail to retain students’ motivation, engagement, and long-term knowledge acquisition, being time-consuming and challenging in scheduling and planning. To face this situation, new techniques, such as gamification, have emerged, with promising results on motivation and engagement, allowing the users to be the center of the training programs, matching the strategy to their levels of knowledge and preferences. This paper aims to identify the existing gamified approaches available, review the state-of-the-art related to gamification and cybersecurity training, and elaborate on how they can be successfully applied to training programs for healthcare professionals.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationCarreiro A, Silva C, Antunes M. The use of gamification on cybersecurity awareness of healthcare professionals. Procedia Comput Sci. 2024;239:526-33.pt_PT
dc.identifier.doi10.1016/j.procs.2024.06.202pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.21/17615
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherElsevierpt_PT
dc.relationIPL/2022/HeCyGame_ESTeSLpt_PT
dc.relation.publisherversionhttps://www.sciencedirect.com/science/article/pii/S1877050924014455pt_PT
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/pt_PT
dc.subjectGamificationpt_PT
dc.subjectCybersecuritypt_PT
dc.subjectHealthcarept_PT
dc.subjectCyber awarenesspt_PT
dc.subjectIPL/2022/HeCyGame_ESTeSLpt_PT
dc.titleThe use of gamification on cybersecurity awareness of healthcare professionalspt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage533pt_PT
oaire.citation.startPage526pt_PT
oaire.citation.titleProcedia Computer Sciencept_PT
oaire.citation.volume239pt_PT
person.familyNameSilva
person.givenNameCarina
person.identifier.ciencia-id2411-5936-0820
person.identifier.orcid0000-0003-1021-7935
person.identifier.scopus-author-id55258764900
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT
relation.isAuthorOfPublication81a5cd80-1982-43ba-bde5-4c43ae0e5234
relation.isAuthorOfPublication.latestForDiscovery81a5cd80-1982-43ba-bde5-4c43ae0e5234

Files

Original bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
The use of gamification on cybersecurity awareness of healthcare professionals.pdf
Size:
588.78 KB
Format:
Adobe Portable Document Format
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
1.71 KB
Format:
Item-specific license agreed upon to submission
Description:

Collections