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Engagement in digital games and web applications using adaptive matching-to-sample tasks in teaching reading

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Over the last years, several interactive environments were developed to promote the individualized teaching. These systems can use behavioral procedures to generate tasks and for improving reading skills. This paper proposes two learning interactive environments, a digital game, and a web application, that uses a matching-to-sample procedure to teach reading abilities, where the tasks are adapted to the students by a framework based on evolutionary computing. We applied an experiment to identify the engagement of 22 students assigned from a class of first graders of a Brazilian public school. The students were divided into 4 groups and their data was collected for two days. In questions of engagement, the digital game showed superior acceptance in the use of teaching tasks

Descrição

Palavras-chave

Engagement Digital game Web application Adaptive tasks Matching to sample Teaching to read

Contexto Educativo

Citação

Junior, G., Brito, Y., Lopes, D., Monteiro, D., Silva, A., Santana, Á., Assunção, F. (2017) Engagement in digital games and web applications using adaptive matching-to-sample tasks in teaching reading in Ponte, C., Dodero, J. M., Silva, M. J. (2017) Atas do XIX Simpósio Internacional de Informática Educativa e VIII Encontro do CIED – III Encontro Internacional. (183-188) Lisboa: CIED – Centro Interdisciplinar de Estudos Educacionais

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Editora

CIED – Centro Interdisciplinar de Estudos Educacionais

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Licença CC