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Advisor(s)
Abstract(s)
Over the last years, several interactive
environments were developed to promote the individualized
teaching. These systems can use behavioral procedures to
generate tasks and for improving reading skills. This paper
proposes two learning interactive environments, a digital game,
and a web application, that uses a matching-to-sample procedure
to teach reading abilities, where the tasks are adapted to the
students by a framework based on evolutionary computing. We
applied an experiment to identify the engagement of 22 students
assigned from a class of first graders of a Brazilian public
school. The students were divided into 4 groups and their data
was collected for two days. In questions of engagement, the
digital game showed superior acceptance in the use of teaching
tasks
Description
Keywords
Engagement Digital game Web application Adaptive tasks Matching to sample Teaching to read
Citation
Junior, G., Brito, Y., Lopes, D., Monteiro, D., Silva, A., Santana, Á., Assunção, F. (2017) Engagement in digital games and web applications using adaptive matching-to-sample tasks in teaching reading in Ponte, C., Dodero, J. M., Silva, M. J. (2017) Atas do XIX Simpósio Internacional de Informática Educativa e VIII Encontro do CIED – III Encontro Internacional. (183-188) Lisboa: CIED – Centro Interdisciplinar de Estudos Educacionais
Publisher
CIED – Centro Interdisciplinar de Estudos Educacionais