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Abstract(s)
O presente Trabalho de Projecto procura apresentar uma ferramenta de apoio à criação teatral recorrendo a novas tecnologias de palco bem como refletir e questionar a utilidade e importância da mesma. A ferramenta em questão é uma maquete na qual é possível experimentar as várias possibilidades de integração do vídeo/projeção em determinado espetáculo, facilitando o processo de trabalho e reduzindo os custos inerentes a uma experimentação no próprio palco. Neste sentido, pretende-se desmistificar e facilitar, aos criadores e equipas criativas, o uso de meios tecnológicos. Dentro das tecnologias audiovisuais, o foco foi na utilização do vídeo e no seu uso, em combinação com as necessidades do objeto/processo artístico.
O conteúdo e a realização do vídeo, bem como a sua integração no palco, requerem conhecimento técnico e experiência, em muitos casos, as ideias, muitas vezes tipicamente atrasadas, emocionantes e audazes, podem falhar devido a problemas técnicos. A tecnologia inerente ao vídeo está em constante processo de desenvolvimento, mas muitas ideias, possíveis em teoria, não podem ser realizadas na prática, neste
sentido, com a finalidade de criar espaço para a presença do vídeo no palco é importante, para além do trabalho de criação, sermos capazes de prever se há possibilidade do imaginado ser ou não concretizado, nomeadamente devido a questões relativas a tempo, condições técnicas e custos. Neste sentido, a ferramenta que apresento neste estudo, tem como fim, suprimir ou reduzir estas dificuldades.
Em complemento ao relatório da aplicação da ferramenta num contexto específico, apresentamos também outras potenciais soluções, tendo em conta:
• O que faz?
• Do que necessita?
• Qual o custo aproximado?Em resumo pode dizer-se que esta ferramenta não pretende ser um manual técnico, mas sim uma ferramenta de apoio à criação e à produção pela eficácia na experimentação, que possibilite eleger as opções que funcionem no pretendido e que permita também alguma redução de custos.
Em conclusão, o objetivo é facilitar a criação e produção, minimizando o risco,
frequente de limitação artística e orçamental no processo.
Devemos ter sempre em mente que o vídeo deverá permanecer como um meio no palco e que, no período de ensaio/criação, deve manter a maior flexibilidade possível, a fim de preservar e servir a liberdade de movimentação e dinamismo do teatro.
ABSTRACT - This project / research report seeks to reflect and question the usefulness and importance of theoretical and practical tool to support the creation of new technologies for theatrical stage shows that. The tool in question is a model in which to experience the various possibilities for integration of video / projection given spectacle, facilitating the work process and reducing the costs for a trial on the stage. Accordingly, the subject matter is intended to gather information on the use of new technology from the standpoint of production. Demystify and facilitate the developers and creative teams, the use of new technological concepts, is the goal. Within the new audiovisual technologies, I will focus on the use of video and its use in combination with the needs of the object / artistic process. As is known, the content and delivery of the video, as well as its integration in stage require some technical knowledge and experience. In this regard, in order to create space for the presence of video on stage is important, in addition to creation of the work, to be able to predict whether there is a possibility of the imagined be achieved. In many cases, the ideas often typically delayed, exciting and daring, may fail due to technical problems. The technology inherent in the video is in a constant process of development, but many ideas, possible in theory, can not be realized in practice. This is often due to issues relating to time, cost and technical conditions. In this sense, the tool that I present in this study, is to end, eliminating or reducing these difficulties. Based on research and interviews, but above all, experiments in a controlled manner, both points described are presented from the point of view of production / creation, keeping as main points: what is, what they need and what the cost approximate. Not intended to be a technical manual, but rather a tool to support the creation and production efficiency by experimentation that enables us to choose the options that work in pretndido and also allow some cost savings. The cost of introducing new technologies in the space of the scene has been one of the reasons cited as inhibiting their use, since it is the smallest sponsorship for the theatrical art, especially one that is dedicated to experimentation and research. In conclusion, the aim is to facilitate the creation and production, minimizing the risk of frequent limitation artistic and budgetary process. We must always bear in mind that the video should remain as a medium on stage and in the rehearsal period / setting, shall exercise the greatest possible flexibility in order to preserve and serve freedom of movement and dynamism of theater.
ABSTRACT - This project / research report seeks to reflect and question the usefulness and importance of theoretical and practical tool to support the creation of new technologies for theatrical stage shows that. The tool in question is a model in which to experience the various possibilities for integration of video / projection given spectacle, facilitating the work process and reducing the costs for a trial on the stage. Accordingly, the subject matter is intended to gather information on the use of new technology from the standpoint of production. Demystify and facilitate the developers and creative teams, the use of new technological concepts, is the goal. Within the new audiovisual technologies, I will focus on the use of video and its use in combination with the needs of the object / artistic process. As is known, the content and delivery of the video, as well as its integration in stage require some technical knowledge and experience. In this regard, in order to create space for the presence of video on stage is important, in addition to creation of the work, to be able to predict whether there is a possibility of the imagined be achieved. In many cases, the ideas often typically delayed, exciting and daring, may fail due to technical problems. The technology inherent in the video is in a constant process of development, but many ideas, possible in theory, can not be realized in practice. This is often due to issues relating to time, cost and technical conditions. In this sense, the tool that I present in this study, is to end, eliminating or reducing these difficulties. Based on research and interviews, but above all, experiments in a controlled manner, both points described are presented from the point of view of production / creation, keeping as main points: what is, what they need and what the cost approximate. Not intended to be a technical manual, but rather a tool to support the creation and production efficiency by experimentation that enables us to choose the options that work in pretndido and also allow some cost savings. The cost of introducing new technologies in the space of the scene has been one of the reasons cited as inhibiting their use, since it is the smallest sponsorship for the theatrical art, especially one that is dedicated to experimentation and research. In conclusion, the aim is to facilitate the creation and production, minimizing the risk of frequent limitation artistic and budgetary process. We must always bear in mind that the video should remain as a medium on stage and in the rehearsal period / setting, shall exercise the greatest possible flexibility in order to preserve and serve freedom of movement and dynamism of theater.
Description
Trabalho de Projeto submetido à Escola Superior de Teatro e Cinema para cumprimento dos requisitos necessários à obtenção do grau de Mestre em Teatro - especialização em Produção.
Keywords
Projecção Vídeo, arte Tecnologia Interactivity Video projection Interactive stage Experimentation Technologies Technical prodution
Citation
Publisher
Instituto Politécnico de Lisboa - Escola Superior de Teatro e Cinema