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Simulation Games in Economics and Business: Building Artificial Worlds for Flesh and Blood Players

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Simulation games, from the simplest ones to the most sophisticated, are instruments frequently used in the classroom to enhance teaching practices and improve learning outcomes. In economics and business, assembling a simulation game requires conceiving an artificial representation of the economy (or part of it), wherein the players, endowed with their own preferences, skills and viewpoints, interact with one another and also, eventually, with virtual agents. Such artificial worlds might be built resorting to the principles of complexity theory, network science, and agent-based modeling, and taking into account a modular approach, where each module is self-contained but easily attachable to other modules representing specific economic processes or components. This article puts into perspective business and economic simulation, from its teaching virtuosities to its scientific foundations. The modular perspective is highlighted and a prototype module is sketched.

Descrição

Working Paper com arbitragem científica

Palavras-chave

Business simulation Simulation games Complexity Virtual worlds Agent-based modeling Consumption-savings choices

Contexto Educativo

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Editora

ISCAL - Lisbon Accounting and Business School, Instituto Politécnico de Lisboa

Licença CC