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A review of digital serious games for tsunami risk communication

dc.contributor.authorHAWTHORN, Steven
dc.contributor.authorJesus, Rui
dc.contributor.authorBaptista, Maria Ana Carvalho Viana
dc.date.accessioned2021-06-09T08:22:12Z
dc.date.available2021-06-09T08:22:12Z
dc.date.issued2021-06-04
dc.description.abstractThe research conducted a thorough review of evidence and effectiveness of digital serious games (SGs) for communication of action-oriented key messages (related to tsunami evacuation) to children. Significant scientific research investigates tsunami risk which is not always effectively communicated to children who are expected to make appropriate decisions during a tsunami event. SGs can motivate children and enhance risk communication. Computing technologies offer a delivery platform to access digital SGs which require little educator training and motivate learners. The research reviewed evidence of effective SGs that address tsunami risk and are deployable by educators. Based on this review, it is evident that very few suitable classroom deployable, digital SGs that address tsunami evacuation decision-making are available. Results showed only 2 suitable, available games. Similarly, while general evidence of the effectiveness of digital SGs was found, the evaluation of and evidence for the specific effectiveness of the available games was extremely limited. The education establishment and disaster community could exploit SG technology more effectively to communicate natural hazard risk to children in a global context where such risk is increasing. The research informs future game development projects which need to embrace comprehensive stakeholder involvement and inputs. Recommendations for serious game development projects are proposed.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationHAWTHORN, Steven; JESUS, Rui; BAPTISTA, Maria Ana – A review of digital serious games for tsunami risk communication. International Journal of Serious Games. ISSN 2384-8766. Vol. 8, N.º 2 (2021), pp. 21-47pt_PT
dc.identifier.doi10.17083/ijsg.v8i2.411pt_PT
dc.identifier.issn2384-8766
dc.identifier.urihttp://hdl.handle.net/10400.21/13428
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherSerious Games Societypt_PT
dc.subjectDigital serious gamespt_PT
dc.subjectRisk communicationpt_PT
dc.subjectTsunami evacuationpt_PT
dc.subjectChildrenpt_PT
dc.titleA review of digital serious games for tsunami risk communicationpt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage47pt_PT
oaire.citation.issue2pt_PT
oaire.citation.startPage21pt_PT
oaire.citation.titleInternational Journal of Serious Gamespt_PT
oaire.citation.volume8pt_PT
person.familyNameHAWTHORN
person.familyNameJesus
person.familyNamede Carvalho Viana Baptista
person.givenNameSteven Richard
person.givenNameRui
person.givenNameMARIA ANA
person.identifier2682439
person.identifierhttps://scholar.google.pt/citations?user=ApQ9Bp4AAAAJ&hl=pt-PT
person.identifier.ciencia-id7E13-A4AE-BA50
person.identifier.ciencia-id041D-93A6-7412
person.identifier.ciencia-idCF12-1EE3-F49B
person.identifier.orcid0000-0002-7644-7146
person.identifier.orcid0000-0003-1869-6491
person.identifier.orcid0000-0002-6381-703X
person.identifier.scopus-author-id23012170100
person.identifier.scopus-author-idhttps://www.scopus.com/authid/detail.uri?authorId=7102934075
rcaap.rightsclosedAccesspt_PT
rcaap.typearticlept_PT
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relation.isAuthorOfPublication.latestForDiscoverycfde72fc-2907-42d5-9b1e-93ddde41c3bd

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