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Advisor(s)
Abstract(s)
Simulation and Modeling in scientific research and
education is very important when it comes to displaying results to
the scientific community as well as the public. This can be very
time consuming using the standard scientific tools with very
minimal results. The University of Tulsa’s Vehicle Intelligence
and Autonomy Lab (VAIL) has begun using the C# based game
engine Unity for the development of simulations in research and
classroom settings. This paper compares the use of MATLAB
and Unity for the simulation, modeling, and informational
display portion of an ideal Newton’s Cradle project. Using the
ideal Newton’s Cradle as the example allows us to verify and
validate the accuracy and usefulness of Unity as the modeling and
simulation of systems under development by VAIL. Unity has
been verified in two ways, first, MATLAB was used to develop
the behavioral model of the ideal Newton’s Cradle then the
output was imported into Unity for verification and validation.
Second, the ideal Newton’s Cradle model was developed entirely
in Unity, using C#, and then the result was compared to
MATLAB, again, for verification and validation. The results of
VAIL testing on Unity are very positive. Using Unity, VAIL is
able to more quickly develop Simulations and prototypes for the
current research.
Description
Keywords
Simulation Unity Modeling Education
Citation
Hutchins, N., Hook, L., Friedel, W., Kirkendoll, Z. (2017) Use of Unity in Scientific Simulation and Modeling for Research and Education in Ponte, C., Dodero, J. M., Silva, M. J. (2017) Atas do XIX Simpósio Internacional de Informática Educativa e VIII Encontro do CIED – III Encontro Internacional. (179-182) Lisboa: CIED – Centro Interdisciplinar de Estudos Educacionais
Publisher
CIED – Centro Interdisciplinar de Estudos Educacionais