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Advisor(s)
Abstract(s)
The gap between the use of mobile devices inside
and outside school can lead to students’ disengagement with
learning activities in formal education. To fill this gap, educators
can take advantage of mobile devices’ dissemination to give
students access to educational Augmented reality (AR) systems.
However, this type of exploration is relatively new, and
researchers are still studying AR’s advantages and challenges in
education.
In that line, the EduPARK project is developing an interactive
AR mobile application to support geocaching activities in
outdoor environments, thus creating situated learning
opportunities. It is to be explored by students and teachers from
basic to higher education, but also by the public. The project
follows a design-based research methodology, with several cycles
of AR application development, user testing and evaluation.
This manuscript is a work-in-progress report of the EduPARK
project’s options regarding the AR content and triggers, and
points out some future directions.
The EduPARK’s option was to use image-based AR, with
marker-based tracking, to display mainly botanical content. In a
first implementation experience, 74 pupils (aged 9-10 and 13-14)
from two schools tested a beta version of the application and AR
markers in an urban park. Some technical issues, related to the
markers’ recognition, were observed and registered by both
pupils and monitors, leading to the revision of the markers’
purposes, structure, and content. Examples of refined AR
markers and content are presented and discussed in this
manuscript.
Future work will include developing markerless tracking for this
application in the selected urban park. Additionally, a proposal
for the installation of the refined markers will be presented to the
Park’s management entity and the fully developed application
will be freely offered to the public, promoting the autonomous
exploration of this resource.
This work is useful for teachers and both educational technology
developers and researchers, as an example of how to successfully
develop image-based AR for outdoor settings.
Description
Keywords
Augmented reality Marker-based Mobile learning Science education Outdoor learning environments POCI-01-0145-FEDER-016542
Citation
Pombo, L., Marques, M. M. (2017) Marker-based augmented reality application for mobile learning in an urban park Steps to make it real under the EduPARK project in Ponte, C., Dodero, J. M., Silva, M. J. (2017) Atas do XIX Simpósio Internacional de Informática Educativa e VIII Encontro do CIED – III Encontro Internacional. (174-178) Lisboa: CIED – Centro Interdisciplinar de Estudos Educacionais
Publisher
CIED – Centro Interdisciplinar de Estudos Educacionais